Difference between revisions of "Virtual designs into physical objects/Intro"

From AdCiv
Jump to: navigation, search
Line 1: Line 1:
[[Image:CNC pic.jpg|120px|right]] To be useful to anyone designs need to turned into physical objects which isn't quite as straightforward as building or copying software which involves compiling software from source-code or downloading executable files over the internet.  
+
[[Image:CNC pic.jpg|120px|right]] At some point virtual designs that can be shared over the Internet, such as [[CAD]] models, need to turned into physical objects which unfortunately isn't perhaps as straightforward as downloading software from a website or even compiling it from source-code. Building, testing and modifying physical designs does require effort, time and material cost, although with access to emerging flexible computer-controlled manufacturing techniques the complexity and effort can be significantly reduced.
  
Building, testing and modifying physical designs requires effort, time and material cost, although with access to emerging flexible computer-controlled manufacturing techniques the complexity and effort can be significantly reduced.
+
Some of the ways that collaborative designs created on a computer can be physically created range from getting your hands dirty and crafting it yourself, to sending the design, or at least parts of it, as an electronic file to an increasing number of flexible computer-controlled manufacturing systems such as [[rapid prototyping machines|rapid prototyping]] or advanced multi-axis [http://en.wikipedia.org/wiki/CNC CNC machines] that can accurately create parts in 3D in a variety of materials. What is illustrated in this section is that the world of atoms is starting to catch up with the world of bits in terms of ease of control and duplication.
 
+
Here are some of the ways that collaborative designs created on a computer can be physically created:
+

Revision as of 00:10, 5 March 2007

CNC pic.jpg
At some point virtual designs that can be shared over the Internet, such as CAD models, need to turned into physical objects which unfortunately isn't perhaps as straightforward as downloading software from a website or even compiling it from source-code. Building, testing and modifying physical designs does require effort, time and material cost, although with access to emerging flexible computer-controlled manufacturing techniques the complexity and effort can be significantly reduced.

Some of the ways that collaborative designs created on a computer can be physically created range from getting your hands dirty and crafting it yourself, to sending the design, or at least parts of it, as an electronic file to an increasing number of flexible computer-controlled manufacturing systems such as rapid prototyping or advanced multi-axis CNC machines that can accurately create parts in 3D in a variety of materials. What is illustrated in this section is that the world of atoms is starting to catch up with the world of bits in terms of ease of control and duplication.