Difference between revisions of "Open collaborative design"

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'''Open design''' takes the [[open source]] software model and applies it to the design of physical artifacts and systems. Open source is now very prominent in the world of software development. In this model networks of people connected by the internet evolve software and make it freely available to others. Not only is the product available but so is the workings of the software known as the source-code. Anyone can customize and improve open-source software, making these changes available to others giving potentially rapid development times and robustness.
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'''Open design''' takes the [[open source]] software model and applies it to the design of physical artifacts and systems. Open source is now very prominent in the world of software development. In this model networks of people connected by the internet collaborate to evolve software and make it freely available to others. Not only is the product available to use, but so are the workings of the software known as the [http://en.wikipedia.org/wiki/Source_code source code]. Anyone can customize and improve open-source software, making these changes available to others giving potentially rapid development times and robustness.
  
 
== Beyond software ==
 
== Beyond software ==

Revision as of 21:00, 29 September 2005

Open design takes the open source software model and applies it to the design of physical artifacts and systems. Open source is now very prominent in the world of software development. In this model networks of people connected by the internet collaborate to evolve software and make it freely available to others. Not only is the product available to use, but so are the workings of the software known as the source code. Anyone can customize and improve open-source software, making these changes available to others giving potentially rapid development times and robustness.

Beyond software

This methodology is not limited to software. A noteable example beyond software are 'open content' projects such as Wikipedia, the well known collaborative encyclopedia which is accessible and editable by anyone with a web browser. Started in 2001 it is now the largest encyclopedia in the world, grown organically from thousands of users, and the overall quality of articles is surprisingly good.

With a few built-in mechanisms to make sure the project doesn't dissolve into total chaos, the result is that this pool of knowledge is assembled and edited by people who want to do it. No-one is paying them to do it and no-one is telling them to do it, they do it because they want to. It feels like the right thing to do - they are contributing to something greater. Contributors' efforts will be used and enjoyed by thousands of other people.

Applying Open Source methodology to the physical world

There is no reason why open source development methods cannot be applied to machines and systems in the physical world too. The simplest method is to share information through a website on how to make things using text, diagrams and photographs. A more sophisticated way to collaborate on more complex machinery and products would be to share CAD assemblies over the internet much like project teams do in engineering and product design companies, knitted together with supporting information in a freely structured and evolvable manner, much like a wiki.

Methods of turning the collaborative designs into real objects

Of course to be useful to anyone these designs need to turned into physical objects which unfortunately isn't quite as straightforward as downloading open source software packages over the internet. Here are some different methods that might be used to give a design physical form:

Get your hands dirty

Craft the item yourself or in a group according to plans using your own skills plus readily available components and perhaps some specially ordered custom parts.

Rapid prototyping machines

Rapid prototypers or 3D printers are widely used in industry for creating solid three dimmensional objects straight from CAD models. Currently there are various limitations with these machines but in the near future the price will reduce rapidly, the number of different materials that can be used to make parts will multiply, the resolution will become steadily finer and the build-speed will increase. It is anticipated that these machines will soon be within the reach of ordinary people following a similar evolutionary path to computer printers.

Contract manufacturing facilities

A large group of people all wanting the same item made could sent the details of the design to a contract manufacturing and assembly company to make use of specialist facilites and economies of scale. This would be akin to having the products made at cost price, without the markups involved when buying proprietary goods (relating to intellectual property, distribution, retail, other middlemen and general profit margins).

Products of a fully automated economy

For an explanation of this, see the automated economy page.