Difference between revisions of "Open collaborative design/Intro"
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This principle ensures that 'copylefted' works (whether they are designs, text, artwork or computer code) become gifted to humanity, adding to an ever increasing universal 'commons'. And because this principle is to the benefit of everyone, it completely changes the way that people think about contributing their time, creativity and efforts to projects licensed in this way. | This principle ensures that 'copylefted' works (whether they are designs, text, artwork or computer code) become gifted to humanity, adding to an ever increasing universal 'commons'. And because this principle is to the benefit of everyone, it completely changes the way that people think about contributing their time, creativity and efforts to projects licensed in this way. | ||
− | For design | + | For the nascent field of open collaborative design, new generations of free and open-source [[computer-aided design]] (CAD) software will allow anyone to easily create new (or variant) designs, making use of vast quantities of 'copylefted' components, assemblies and whole artefacts from the universal commons. This should make the design process much more efficient and help avoid the huge duplication of effort that occurs in design and engineering today. |
− | These principles can apply to designing the simplest things that can be made by individuals, all the way up to large-scale and complex systems of national or global infrastructure involving hundreds or thousands of people. Because the designs are not closed or proprietary, people are encouraged to contribute knowing their involvement not only benefits themselves but anyone else who chooses to use the results of their efforts. | + | These principles can apply to designing the simplest things that can be made by individuals, all the way up to large-scale and complex systems of national or global infrastructure involving hundreds or thousands of people. Because the designs are not closed or proprietary, people are encouraged to contribute knowing their involvement not only benefits themselves but anyone else who chooses to use the results of their efforts. It also means that designs will evolve far faster because of the huge amount of parallel development that is likely to occur. |
− | Giving these designs physical form will be fast and easy due to emerging high-speed, flexible [[Turning collaborative designs into physical objects|manufacturing techniques]]. As a result the open design ecosystem will effectively become an internet for physical | + | Giving these designs physical form will be fast and easy due to emerging high-speed, flexible [[Turning collaborative designs into physical objects|manufacturing techniques]]. As a result the open design ecosystem will effectively become an internet for physical items and systems {{em}} and the impact on society is likely to be as great as the web has been in terms of information.<noinclude>{{refresh|Open collaborative design}}</noinclude> |
Revision as of 23:28, 28 December 2006
Open collaborative design involves applying principles from the remarkable free and open-source software movement to the design and engineering of artefacts, machines and physical systems. The basis of this powerful development model is a principle called 'copyleft' which applies terms via copyright to creative works enabling anyone to freely use or customise them. Derivative works may also inherit the same terms, depending on the license used.This principle ensures that 'copylefted' works (whether they are designs, text, artwork or computer code) become gifted to humanity, adding to an ever increasing universal 'commons'. And because this principle is to the benefit of everyone, it completely changes the way that people think about contributing their time, creativity and efforts to projects licensed in this way.
For the nascent field of open collaborative design, new generations of free and open-source computer-aided design (CAD) software will allow anyone to easily create new (or variant) designs, making use of vast quantities of 'copylefted' components, assemblies and whole artefacts from the universal commons. This should make the design process much more efficient and help avoid the huge duplication of effort that occurs in design and engineering today.
These principles can apply to designing the simplest things that can be made by individuals, all the way up to large-scale and complex systems of national or global infrastructure involving hundreds or thousands of people. Because the designs are not closed or proprietary, people are encouraged to contribute knowing their involvement not only benefits themselves but anyone else who chooses to use the results of their efforts. It also means that designs will evolve far faster because of the huge amount of parallel development that is likely to occur.
Giving these designs physical form will be fast and easy due to emerging high-speed, flexible manufacturing techniques. As a result the open design ecosystem will effectively become an internet for physical items and systems — and the impact on society is likely to be as great as the web has been in terms of information.