Difference between revisions of "User:Balatro"
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(New page: =Topics that could be added to this wiki= * Open-source governance aka participatory democracy * Architecture/ housing/ livingry ('''this is the most obvious thing lacking right now''') * ...) |
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− | =Topics that could be added to this wiki= | + | == Topics that could be added to this wiki == |
* Open-source governance aka participatory democracy | * Open-source governance aka participatory democracy | ||
* Architecture/ housing/ livingry ('''this is the most obvious thing lacking right now''') | * Architecture/ housing/ livingry ('''this is the most obvious thing lacking right now''') | ||
− | * | + | * Virtual reality, its applications and the emerging technologies that are enabling it |
− | * Synthetic biology | + | ** Virtual reality for education. Virtual schools and universities. |
+ | ** Space colonists will not feel as though they are far from home, because they will share a cyberspace with Earth-dwellers | ||
+ | ** Extrapolating the trend of increased screen resolution, we find that computer graphics will be indistinguishable from the real world by around 2023. Motion-capture is rapidly emerging (Wii, Kinect etc.). Haptics are on their way too. Within 15-20 years, we are certain to have immersive, convincing virtual worlds. This will be integrated with the Internet, so that visiting a website may be like visiting a physical place | ||
+ | ** [http://www.opencobalt.org/ Open Cobalt] is an open-source, distributed virtual world. | ||
+ | * Synthetic biology (and biotechnology generally) | ||
** Making cheap pharmaceuticals | ** Making cheap pharmaceuticals | ||
− | + | ** Photosynthetic and microbial electricity. Bacteria for producing hydrogen fuel from water. | |
− | ** Photosynthetic and microbial electricity | + | |
** Restore environment (bioremediation). Scrub carbon [http://www.gizmag.com/bacteria-convert-co2-calcium-carbonate/11069/]. Industries that produce toxic chemicals could break them down on-site. | ** Restore environment (bioremediation). Scrub carbon [http://www.gizmag.com/bacteria-convert-co2-calcium-carbonate/11069/]. Industries that produce toxic chemicals could break them down on-site. | ||
+ | **Terraforming of Mars. Find extremophile bacteria that could thrive in the Martian atmosphere and temperatures (there are already candidates for this), and engineer/breed them to produce maximal levels of oxygen. | ||
− | =Links= | + | == Links == |
http://www.synergyii.com/ | http://www.synergyii.com/ | ||
+ | |||
+ | ==Roadmap to post-scarcity== | ||
+ | * Better fabrication technologies, culiminating in the molecular assembler. | ||
+ | ** Somewhere along the way, fabrication technologies will become self-replicating. This is an important disruptive technology, because it takes productivity away from the industrial production-line. | ||
+ | ** As fabrication technologies (including CAD software) become easier to use, they will be used by the general population, not just specialists. An expanded user-base means more people posting free designs online. | ||
+ | * Self-repairing technology cutting humans out of the loop | ||
+ | * The existing free resources (information, software, and free physical goods like freecycling) will steadily grow until many people can live off them |
Latest revision as of 17:54, 22 April 2012
Topics that could be added to this wiki
- Open-source governance aka participatory democracy
- Architecture/ housing/ livingry (this is the most obvious thing lacking right now)
- Virtual reality, its applications and the emerging technologies that are enabling it
- Virtual reality for education. Virtual schools and universities.
- Space colonists will not feel as though they are far from home, because they will share a cyberspace with Earth-dwellers
- Extrapolating the trend of increased screen resolution, we find that computer graphics will be indistinguishable from the real world by around 2023. Motion-capture is rapidly emerging (Wii, Kinect etc.). Haptics are on their way too. Within 15-20 years, we are certain to have immersive, convincing virtual worlds. This will be integrated with the Internet, so that visiting a website may be like visiting a physical place
- Open Cobalt is an open-source, distributed virtual world.
- Synthetic biology (and biotechnology generally)
- Making cheap pharmaceuticals
- Photosynthetic and microbial electricity. Bacteria for producing hydrogen fuel from water.
- Restore environment (bioremediation). Scrub carbon [1]. Industries that produce toxic chemicals could break them down on-site.
- Terraforming of Mars. Find extremophile bacteria that could thrive in the Martian atmosphere and temperatures (there are already candidates for this), and engineer/breed them to produce maximal levels of oxygen.
Links
Roadmap to post-scarcity
- Better fabrication technologies, culiminating in the molecular assembler.
- Somewhere along the way, fabrication technologies will become self-replicating. This is an important disruptive technology, because it takes productivity away from the industrial production-line.
- As fabrication technologies (including CAD software) become easier to use, they will be used by the general population, not just specialists. An expanded user-base means more people posting free designs online.
- Self-repairing technology cutting humans out of the loop
- The existing free resources (information, software, and free physical goods like freecycling) will steadily grow until many people can live off them