Difference between revisions of "User:Balatro"

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* Architecture/ housing/ livingry ('''this is the most obvious thing lacking right now''')
 
* Architecture/ housing/ livingry ('''this is the most obvious thing lacking right now''')
 
* Virtual reality, its applications and the emerging technologies that are enabling it
 
* Virtual reality, its applications and the emerging technologies that are enabling it
 +
** Virtual reality for education. Virtual schools and universities.
 +
** Space colonists will not feel as though they are far from home, because they will share a cyberspace with Earth-dwellers
 +
** Extrapolating the trend of increased screen resolution, we find that computer graphics will be indistinguishable from the real world by around 2023. Motion-capture is rapidly emerging (Wii, Kinect etc.). Haptics are on their way too. Within 15-20 years, we are certain to have immersive, convincing virtual worlds. This will be integrated with the Internet, so that visiting a website may be like visiting a physical place
 +
** [http://www.opencobalt.org/ Open Cobalt] is an open-source, distributed virtual world.
 
* Synthetic biology (and biotechnology generally)
 
* Synthetic biology (and biotechnology generally)
 
** Making cheap pharmaceuticals
 
** Making cheap pharmaceuticals
** Better food
 
 
** Photosynthetic and microbial electricity. Bacteria for producing hydrogen fuel from water.
 
** Photosynthetic and microbial electricity. Bacteria for producing hydrogen fuel from water.
 
** Restore environment (bioremediation). Scrub carbon [http://www.gizmag.com/bacteria-convert-co2-calcium-carbonate/11069/]. Industries that produce toxic chemicals could break them down on-site.
 
** Restore environment (bioremediation). Scrub carbon [http://www.gizmag.com/bacteria-convert-co2-calcium-carbonate/11069/]. Industries that produce toxic chemicals could break them down on-site.

Revision as of 10:53, 23 September 2010

Topics that could be added to this wiki

  • Open-source governance aka participatory democracy
  • Architecture/ housing/ livingry (this is the most obvious thing lacking right now)
  • Virtual reality, its applications and the emerging technologies that are enabling it
    • Virtual reality for education. Virtual schools and universities.
    • Space colonists will not feel as though they are far from home, because they will share a cyberspace with Earth-dwellers
    • Extrapolating the trend of increased screen resolution, we find that computer graphics will be indistinguishable from the real world by around 2023. Motion-capture is rapidly emerging (Wii, Kinect etc.). Haptics are on their way too. Within 15-20 years, we are certain to have immersive, convincing virtual worlds. This will be integrated with the Internet, so that visiting a website may be like visiting a physical place
    • Open Cobalt is an open-source, distributed virtual world.
  • Synthetic biology (and biotechnology generally)
    • Making cheap pharmaceuticals
    • Photosynthetic and microbial electricity. Bacteria for producing hydrogen fuel from water.
    • Restore environment (bioremediation). Scrub carbon [1]. Industries that produce toxic chemicals could break them down on-site.
    • Terraforming of Mars. Find extremophile bacteria that could thrive in the Martian atmosphere and temperatures (there are already candidates for this), and engineer/breed them to produce maximal levels of oxygen.

Links

http://www.synergyii.com/

Roadmap to post-scarcity

  • Better fabrication technologies, culiminating in the molecular assembler.
    • Somewhere along the way, fabrication technologies will become self-replicating. This is an important disruptive technology, because it takes productivity away from the industrial production-line.
    • As fabrication technologies (including CAD software) become easier to use, they will be used by the general population, not just specialists. An expanded user-base means more people posting free designs online.
  • Self-repairing technology cutting humans out of the loop
  • The existing free resources (information, software, and free physical goods like freecycling) will steadily grow until many people can live off them