Difference between revisions of "Virtual designs into physical objects/Intro"
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− | To be useful to anyone designs need to turned into physical objects which isn't quite as straightforward as compiling software or downloading | + | To be useful to anyone designs need to turned into physical objects which isn't quite as straightforward as building or copying software which involves compiling software from source-code or downloading executable files over the internet. |
− | + | Building, testing and modifying physical designs requires effort, time and material cost, although with access to emerging flexible computer-controlled manufacturing techniques the complexity and effort can be significantly reduced. | |
− | Here are some | + | Here are some of the ways that collaborative designs created on a computer can be physically created: |
<noinclude>{{refresh|Turning collaborative designs into physical objects}}</noinclude> | <noinclude>{{refresh|Turning collaborative designs into physical objects}}</noinclude> |
Revision as of 22:47, 7 January 2007
To be useful to anyone designs need to turned into physical objects which isn't quite as straightforward as building or copying software which involves compiling software from source-code or downloading executable files over the internet.
Building, testing and modifying physical designs requires effort, time and material cost, although with access to emerging flexible computer-controlled manufacturing techniques the complexity and effort can be significantly reduced.
Here are some of the ways that collaborative designs created on a computer can be physically created:
Refresh Turning collaborative designs into physical objects with updated text